Now having two lanes to exit on with no cross traffic to slow down the exit, will maximize the throughput of the station. Only 1 vehicle at a time can enter to be processed at a time, so more lanes in will just cause congestion. it is the limited processing speed of the cargo transfer inside the station that is the bottleneck/choke point. It was nice and flat and they worked fine being placed side by side there.Originally posted by tenderloveheart:The road in front of the cargo terminals is not the problem. I used the space to the right on the other side of the highway. I marked the two that I moved, which got things working. ![]() It isn't ideal, but it will be the fastest way to get things running again. At least my advice would be to do that and use TMPE to remove the stuck planes (either with Clear traffic or by seleting the individual planes and using the little red X button). Perhaps spacing them out a bit more would also do the trick. Usually that doesn't happen without mods, and I can't really explain why it happens here, but testing your city a bit I found that removing the two airports having problems and moving them elsewhere in your city meant no more circling planes. ![]() When those connections get weird, this sort of thing happens. ![]() Basically when you place an airport, it makes an invisible connection to the (also invisible) plane paths that run over the map. I think maybe having all 4 so close is causing the problem. Good news is it looks like it's just 2 of the airports having problems.
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